Chaos Group V-Ray for Houdini
Powerful rendering for procedural workflows
Take your VFX pipeline to the next level
Built to handle your biggest scenes and most demanding projects, V-Ray for Houdini connects seamlessly with Houdini and the rest of your favorite V-Ray applications.
Production-proven CPU & GPU rendering for high-end VFX and animation.
Built to handle the most demanding projects and visual effects pipelines.
Highly optimized adaptive ray tracing for superior speed and scalability.
Full suite of lighting, shading and rendering tools for complete creative control.
Seamless Houdini integration and compatibility with other V-Ray applications.
Academy Award®-winning renderer used on over 200 feature films.
HIGH-PERFORMANCE RAY TRACING
Powerful CPU and GPU-accelerated rendering built for the demands of high-end production.
Interactive look development supported in the Houdini render view.
Fast and accurate rendering of native Houdini volumes and OpenVDB caches.
MULTI-GPU PRODUCTION RENDERING
GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.
UNIFIED WORKFLOW FOR CUSTOM ATTRIBUTES
Control custom attributes of geometry (including splines and particles) with the User Color node.
Bake lighting and textures for game assets and real-time environments.
CHAOS CLOUD RENDERING
Simple, one-click solution to submit jobs to render on the Chaos Cloud.
ADAPTIVE DOME LIGHT
Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence.
Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.
Highly optimized indirect lighting with V-Ray’s proprietary Light Cache and brute force GI methods.
Instance lights with full control over per-instance light parameters, without affecting light link settings.
Support for material overrides* based on groups, bundles and attributes.
* VEX and per-primitive string overrides such as texture randomization are not yet supported.
V-RAY SCENE MATERIAL OVERRIDES
Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.
Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.
* Currently supports hair as SOP geometry.
The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.
Physically-based shader with built-in SSS controls, popular for rendering realistic skin.
GPU MATERIAL ASSIGNMENTS
Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.
VRSCANS MATERIAL LIBRARY SUPPORT
1000+ ultra-realistic physically scanned materials ready to import and render.
V-RAY SCENE EXCHANGE
Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.
Instance any object type (including volumes) using Packed Primitives, Instancer and “instancepath” attributes.
Efficient handling of Houdini’s native packed primitives for instancing at render time.
Support for Houdini’s native Alembic layering, transformations, instancing and per-object material overrides.
Drive shader parameters such as color, alpha and particle size through custom per-point attributes.
Fast rendering of realistic fur and hair with V-Ray Fur.
Atmospheric & volumetric effects
Quickly simulate the effects of participating media such as fog and atmospheric dust.
Create natural-looking atmospheric depth as objects fade into the distance.
Render any set of lights (including wildcard selections) as separate render elements.
LIGHT SELECT RENDER ELEMENT
Render a wide variety of beauty, utility and matte passes for complete control in compositing.
(official website : Chaos Software)