Chaos Group V-Ray for Maya
High-end CPU and GPU rendering for visual artists
Introducing the next generation of rendering
With powerful V-Ray Scene Intelligence, fully redesigned IPR, and 2X faster GPU production rendering, V-Ray Next is smarter, faster, and more powerful than ever.
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
Built to handle the absolute toughest projects and largest scenes.
Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.
Real-time look development with interactive lighting, shading and rendering.
Integrated seamlessly into Maya and designed to fit any production pipeline.
AN INDUSTRY STANDARD
Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.
V-RAY NEXT FOR MAYA, UPDATE 1
This update includes support for Maya 2019, Memory tracking, Cryptomatte masks for VRayProxy sub-objects, Faster geometry export for quick render startup plus a number of important refinements.
V-RAY NEXT FOR MAYA, UPDATE 2
Update 2 accelerates your workflow with RTX support on V-Ray GPU. Power up your renders with the new Hashmap-based Light Cache, improved Lens effects and V-Ray GPU Distance texture support.
V-RAY GPU RTX SUPPORT
Boost your V-Ray GPU performance with RTX support.
HASHMAP-BASED LIGHT CACHE
Take advantage of a new, simpler light cache mode with improved performance for animations.
DUST AND SCRATCHES
Simulate real-world lens effects with the new Procedural Dust and Scratches.
DISTANCE TEXTURE SUPPORT ON V-RAY GPU
Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.
The popular Bercon Noise Texture is now available in V-Ray for Maya.
CREASES FOR V-RAY SUBDIVISION
Faster and more memory efficient edge and vertex creases with V-Ray Subdivision.
POWERFUL CPU RENDERING
Highly-optimized, adaptive ray tracing for the best combination of fast rendering and superior image quality.
INCREDIBLY FAST GPU RENDERING
Get an added speed boost with GPU-accelerated look development and final frame rendering.
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
Stop your render at any point and continue where you left off.
GPU BUCKET RENDERING
Adds support for Cryptomatte render elements.
PLAYBLASTS WITH VIEWPORT IPR
Create high-quality previz and animation tests via Playblasts with Viewport IPR.
Redesigned IPR for faster feedback and continuous updates.
Automatically remove noise and cut render times by up to 50%.
AI DENOISER IN VIEWPORT IPR
The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
DEBUG SHADING/ISOLATE SELECTED
Quickly isolate selected textures and materials to help debug large shading networks in IPR.
NEW – MEMORY TRACKING
Easier to optimize your scene with new memory usage report for textures and objects.
Render scenes directly to the cloud with a push of a button.
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
ADAPTIVE DOME LIGHT
Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Create any type of physically-based material with multiple layers.
Choose from a collection of specialty and purpose-built shaders for SSS, skin, hair and more.
General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.
Now supporting NVIDIA’s universal Material Definition Language format.
VRSCANS LIBRARY SUPPORT
Compatible with 1000+ ultra-realistic scanned materials.
PHYSICAL HAIR MATERIAL
Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
Generate perfectly smooth edges at render-time with no extra modeling.
Quickly apply seamless textures without UVs.
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
V-RAY LAYERED TEXTURE
This powerful tool layers textures with blend modes and individual masking controls.
Easily create non-photorealistic, cartoon and cel-shading effects.
LAYERED ALEMBIC SUPPORT
Now supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
HAIR & FUR
Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
GPU VOLUME RENDERING
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
Output a complete set of beauty, utility, and matte passes for total control in compositing.
FULL LIGHT SELECT RENDER ELEMENT
Render individual lights or groups of lights as separate render elements for accurate light mixing in post.
Automatically generate ID mattes with support for transparency, depth of field and motion blur.
(official website : Chaos Software)