Chaos Group V-Ray for Unreal
INTRODUCING V-RAY FOR UNREAL
With V-Ray for Unreal you get the best of both worlds —
real-time & ray tracing
The fastest, simplest way for you to:
1. Bring V-Ray scenes into real-time
2. Render ray traced images directly from Unreal
We’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor.
And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.
USE THE WORKFLOW YOU ALREADY KNOW
To bring a V-Ray scene into Unreal is simple.
Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.
That’s it, you’re in — without needing to be a game engine expert.
SMART TRANSLATION OF MATERIALS AND LIGHTS
When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.
At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.
TRUE PHOTOREALISTIC RENDERING DIRECTLY FROM UNREAL
When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.
V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.
YOUR GATEWAY TO VIRTUAL REALITY
Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.
V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
GREAT LOOKING REAL-TIME, GREAT LOOKING RENDERS
Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.
Significant usability improvements. New, smart functionality. Now compatible with Unreal Engine 4.24
SUPPORT FOR NATIVE MATERIALS
MEMORY AND SPEED OPTIMIZATIONS
PHYSICAL MATERIALS & TRANSLATION
Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.
V-RAY LIGHT BAKING
Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.
Supports static objects.
Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.
Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.
Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.
Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.
To render deforming objects, use animated V-Ray Proxy objects.
Leverage the power of multiple machines working together to speed up rendering and light baking.
Supports a wide range of render elements for better control in compositing.
V-RAY PROXY SUPPORT
Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
UNREAL FOLIAGE SUPPORT
Compatible with Unreal’s native foliage system for rendering large environments and landscapes.
Currently supports static foliage.
(official website : Chaos Software)