Chaos Group V-Ray 5 for Maya
Fast-forward your creative workflow
In The world’s most complete rendering software for animation and visual effects.
For 3D artists who need a fast and flexible renderer, V-Ray is built for speed, and designed for production. No matter the project, V-Ray delivers when it matters most.
Academy Award-winning rendering technology.
V-Ray is production-proven. For more than a decade V-Ray has been used by the world’s leading studios to render over 300 television series and feature films. In 2017, V-Ray’s ray tracing technology received a Sci-Tech Academy Award for its contribution to photorealistic visual effects.
Academy Award-winning High-powered rendering at any scale. rendering technology.
Take full advantage of your hardware with production rendering that scales on multiple CPUs, GPUs, or both. You can even render a single image across multiple machines with distributed rendering.
Seamless integration with your pipeline.
V-Ray works seamlessly with Maya and your studio pipeline. ACEScg support is new in V-Ray 5, joining other industry standards like Alembic, OpenVDB, and OpenColorIO. Your favorite Maya plugins are also compatible, including Golaem, Massive, Ornatrix, Phoenix FD, and Yeti.
Easy to deploy and customize.
V-Ray is easy to deploy on any Windows, macOS, or Linux network. V-Ray licenses are floating and can be centrally served and locally checked out. And V-Ray Standalone allows for headless rendering across your render farm.
V-Ray for Maya also includes two software development kits to customize your rendering workflow. For example, you can write custom shaders with the V-Ray SDK (C++) or build custom pipeline tools with the V-Ray App SDK (Python).
Composite renders, incorporate Light Path Expressions and interactively relight your scene in the new V-Ray Frame Buffer. Randomize your textures for seamless tiling and get a massive speed boost with the all-new V-Ray Proxy node.
V-RAY GPU RTX SUPPORT
Boost your V-Ray GPU performance with RTX support.
HASHMAP-BASED LIGHT CACHE
Take advantage of a new, simpler light cache mode with improved performance for animations.
DUST AND SCRATCHES
Simulate real-world lens effects with the new Procedural Dust and Scratches.
DISTANCE TEXTURE SUPPORT ON V-RAY GPU
Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.
The popular Bercon Noise Texture is now available in V-Ray for Maya.
CREASES FOR V-RAY SUBDIVISION
Faster and more memory efficient edge and vertex creases with V-Ray Subdivision.
CPU AND GPU RENDERING
Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.
Continue your render where you left off or iteratively refine quality.
Render isolated textures and materials in large shading networks in IPR.
Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.
V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.
Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element. .
The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.
Render scenes directly to the cloud with a push of a button.
AUTOMATED SHADING SAMPLING
V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings
V-Ray supports many single-channel and multi-channel formats, including Deep images.
Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
CAMERAS AND OPTICAL EFFECTS
Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.
POINT & SHOOT CAMERA
Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Experience your project in virtual reality. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.
Create any type of physically-based material with multiple layers.
Choose from a collection of specialty and purpose-built shaders for SSS, skin, hair and more.
General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.
PHYSICAL HAIR MATERIAL
Render more realistic-looking hair with accurate highlights and glint and glitter controls.
The V-Ray Material supports PBR shaders with Metalness reflection controls.
V-RAY TOON SHADER
Easily create non-photorealistic, cartoon and cel-shading effects.
V-Ray Supports OSL and GLSL shaders, as well as NVIDIA’s universal Material Definition Language format.
VRSCANS MATERIAL LIBRARY SUPPORT
1000+ scanned materials. Import and render directly in V-Ray.
Save time creating common materials with presets for aluminum, chrome, glass and more.
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
Quickly apply seamless textures without UVs.
Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.
Create texture maps with all the lighting and material information for your scene objects.
LAYERED ALEMBIC SUPPORT
Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
HAIR & FUR
Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.
Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.
Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.
ATMOSPHERIC & VOLUMETRIC EFFECTS
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Phoenix FD and OpenVDB caches.
Blazing fast simulation of natural-looking skies with realistic atmospheric depth.
Output a complete set of beauty, utility, and matte passes for total control in compositing.
LIGHT PATH EXPRESSIONS
Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.
Automatically generate ID mattes with support for transparency, depth of field and motion blur.
(official website : Chaos Software)