Chaos Group V-Ray for Modo
Powerful rendering for Modo artists
Introducing the next generation of rendering
V-Ray Next for Modo lets you accomplish more than ever before.
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animation.
Built to handle the absolute toughest projects and biggest scenes.
Multicore CPU and GPU-accelerated rendering for optimized speed and scalability.
Real-time look development with interactive lighting, shading and rendering.
DEEP CINEMA 4D INTEGRATION
Integrated seamlessly into Modo and designed to fit any production pipeline.
AN INDUSTRY STANDARD
Top artists and designers rely on V-Ray every day to create award-winning designs & visual effects.
Optimize your workflow
DESIGN MORE, CLICK LES
V-Ray Next for Modo features lighting workflows that leverage adaptive learning techniques, allowing you to save time and efforts with the analysis of your scene. V-Ray also allows for a smooth transfer of assets between Modo and other applications such as 3ds Max and Maya enabling you to finalize your scenes in your preferred environment.
MASSIVE SPEED BOOST IN V-RAY GPU
V-Ray Next for Modo introduces new GPU architecture to achieve superior performance. New shaders pump up the render speed too and in addition GPU becomes 2x faster. Plus with the improved V-Ray Denoiser, you can denoise each render element for even more control in post-production.
CREATE STUNNING ARTWORK WITH NEW POWERFUL EFFECTS
Spice up your designs with some new lens and motion blur effects common for digital and cell phone cameras. V-Ray Next for Modo also comes with new options for advanced line control enabling you to create non-photorealistic, cartoon and cel-shading effects.
CPU, GPU AND HYBRID RENDERING
V-Ray comes with two powerful rendering engines. You can choose between GPU and CPU or Hybrid rendering to best suit your project needs and requirements.
Choose from ray traced and hybrid GI methods for the best balance of quality and speed.
Render accurate and artistic lighting with a wide range of light types, shapes and controls.
Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.
For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
Create car paints, snow and sand with procedural glitter and sparkle effects.
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
Render VR-ready content for popular virtual reality headsets.
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Simulate natural looking skies with realistic atmospheric depth.
Automatically remove noise and cut render times by up to 50%.
V-RAY FRAME BUFFER
Track render history, adjust colors and control final image output using advanced color management.
RENDER ZOOM & ENHANCE REGION
Zero in on any part of your image to fine-tune your renders quickly and easily.
INTERACTIVE LENS EFFECTS
GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
Now compatible with a library of over 1000 extremely realistic scanned materials.
FULL LIGHT SELECT RENDER ELEMENT
Adjust and mix lighting accurately in post — with full support for GI, reflections and refractions.
(official website : Chaos Software)