Expertise in Computer Graphics

Chaos V-Ray for Nuke

Powerful rendering for compositing artists


Top artists and studios use V-Ray every day to render world-class imagery and visual effects.


V-Ray adds production-proven lighting, shading and rendering capabilities to Nuke’s powerful compositing toolset.


Save time by making look development decisions on the fly, and output final frames faster by rendering directly in post.

Creative control

V-Ray for Nuke gives you full control over lighting, shadows, reflections and more – without any back and forth with 3D.

Smart integration

V-Ray fits seamlessy into Nuke’s native, node-based workflow.

An industry standard

V-Ray’s Academy Award winning ray traced renderer in Nuke’s industry standard compositing application gives artists the best of both worlds.

Demo Project: Sci-Fi City by Shahin Toosi

Lighting – Part 1

Compositing artist Shahin Toosi shares how to get started quickly in V-Ray for Nuke and walks through the steps of layout and lighting for the Sci-fi City project.

Lighting – Part 2

Part 2 of the Lighting overview demonstrates setting up the Basic Holdout and Deep Renders in V-Ray for Nuke.


Learn how to develop the look of your materials in V-Ray for Nuke and how to bring in shaders from other V-Ray-enabled applications like 3ds Max, Modo and Maya.


Discover how to get the most from your renders in V-Ray for Nuke, with tips to output through V-Ray Standalone.


V-Ray 5 for Nuke now compatible with Nuke 13.0

V-Ray 5 for Nuke brings you more control and efficiency in compositing, plus many workflow optimizations that save you time so you can maximize your creativity.

Light Path Expressions

For better control in compositing, construct your own render passes with Light Path Expressions. Output specific light contributions with time saving presets or write your own custom expressions that can be combined with Boolean operations.

New Sun and Sky Model

Bring golden hour lighting to a whole new level. The new Sun & Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon.

Coat & Sheen Layer

Easily create layered materials with reflective coatings and fabrics, such as velvet, satin and silk, directly in the V-Ray Material.


Metalness reflections are now supported directly by the V-Ray Material making it fully compatible with PBR workflows.



GPU Rendering

You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.

Powerful Ray Traced Rendering

V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.

Node-based Integration

With a full suite of advanced rendering tools and support for Nuke’s native features, V-Ray for Nuke is a natural evolution of the compositing workflow.

Accurate Lighting

Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.

Global Illumination

Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.

Physically-based Materials

Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.

Production-ready Textures

Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.


Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.

VR Cameras

Render to popular VR formats including spherical and cubic 6×1 panoramas.


Import Alembic, FBX and OBJ geometry with Nuke’s built-in ReadGeo node.

V-Ray Scene Assets

Extract and reuse individual objects from a V-Ray Scene (.vrscene) file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.

Proxy Objects

Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.

Instancing with Particles

Instance V-Ray proxy objects using Nuke particles.

V-Ray Volume Grid

Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.

Progressive Rendering

Fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically.

Deep Rendering

Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.

Render Elements

Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.

Full Light Select Render Element

Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.


Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.

V-Ray Scene node

Import and render animated V-Ray scene (.vrscene) files.

V-Ray Translator Node

Use the full power of V-Ray Standalone, including distributed rendering.

V-Ray Denoiser

Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

Hair Workflows

Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.

(official website : Chaos Software EOOD)