Powerful, artist-friendly simulation software for 3ds Max and Maya
Versatile dynamics simulator that seamlessly integrates with Autodesk 3ds Max, Maya, V-Ray and Corona
Chaos® Phoenix is capable of a wide range of effects including fire, smoke, liquids, flames, explosions, rigid body simulations, ocean waves, mist and splashes to list just a few. Quick presets and fast setup make it easy to get started, and its powerful simulation engine offers complete control over more complex effects.
Chaos Phoenix is an all-in-one solution for fluid dynamics in 3ds Max and Maya. Simulate realistic fire, smoke, liquids, ocean waves, splashes, spray, mist and more.
Built for 3D artists who want to create fluid dynamic effects that are fast to set up and easy to control.
Preview and render interactively in the viewport. Adjust simulations on the fly.
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.
Phoenix is integrated seamlessly with Autodesk 3ds Max and Maya and optimized to render with V-Ray® and Corona.
Compatible with industry-standard tools and formats such as OpenVDB and Alembic, as well as Krakatoa and thinkingParticles for 3ds Max.
Chaos Phoenix 5 will take your simulations to the next level with new tools that give you more control than ever before. It also enables you to easily create realistic dynamic effects with new and enhanced presets — available for you to use out-of-the-box, or modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
Simulation made easy
Chaos Phoenix 5 takes your active body simulations to the next level with new tools that give you more control than ever before. It also enables you to create realistic dynamic effects fast with new and enhanced presets — available for you to use out-of-the-box, or to modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
More control, better simulations
Take your active body simulations to the next level with new tools that give you more control than ever before.
Create procedural animations inside Phoenix — move active bodies with a directable engine force.
Restrict active bodies to move or rotate along a selected horizontal or vertical axis.
Extra control over how active bodies interact with your scene — choose whether they should emit, attract, retain fluids, and much more.
Simulation made easy
Create realistic effects quickly and easily with new and enhanced presets
We’ve also enhanced the fire, beer and ocean presets for even better-looking results.
Plus, fire is simulated faster than before.
Streamline your workflow
Save time to be creative
Shade fire and smoke simulations, and meshes in a single simulator — giving you more time to be creative.
Realistic foam patterns
Create more realistic foam, faster. Easily add variety to the size and look of your patterns.
Speed up your simulations with the initial implementation of the Phoenix Standalone Simulator and easily debug your scenes through the Phoenix simscene Node Editor.
Phoenix for Maya now runs on macOS.
Liquids, Splashes & Foam
With Phoenix you can create realistic liquid simulations with splashes and foam directly in 3ds Max and Maya.
Smoke, Fire & Expressions
Create any type of fire and smoke effects with Phoenix FD’s powerful, adaptive-grid dynamics engine.
Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Add detail and increase resolution without changing simulation shape or behavior.
Perfect for generating small wisps of smoke and steam.
Render particles as bubbles, drops, points, or fog.
Mesh & Particles IO
Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files for 3ds Max, and OpenVDB, Alembic and V-Ray proxy files for Maya.
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Custom Emission Sources
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Render photorealistic liquids and volumetric effects using the Phoenix shader.
A whole new level of volume rendering effects using Colored Absorption. Achieve more control over smoke shading—change the light’s color as it travels through smoke.
Create a series of simulations that trigger and interact with each other.
Speed up or slow down simulation playback. Perfect for slow motion effects.
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Ocean & Beach Waves
Seamlessly transition from procedural ocean to simulated beach waves.
Influence simulations with forces such as wind, spline follow, mesh attraction, and build realistic ocean simulations with Massive Wave Force.
Accurate Viewport Preview
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.
Active Bodies collision
Complete control over collisions between Active Bodies using the Bullet solver. Easily create effects such as colliding ice cubes in liquid, floating ocean debris or objects washed away in floods.
Voxel and Particle Tuners
Change each voxel and particle’s properties during simulation, and use customizable conditions to delete particles.
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.
(official website : Chaos Software EOOD)